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TVETipedia glossary

Find and compare definitions of key terms that are relevant in TVET policy and themes. Learn more.


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Augmented Reality (AR)

Augmented Reality is the technology that allows virtual world objects to be combined into the real world and appear in the same space in real-time.



Augmented reality superimposes sounds, videos, and graphics onto an existing environment. It uses four main components to superimpose images on current environments: cameras and sensors, processing, projection, and reflection.



Augmented Reality in education involves the addition of computer-generated information to a real-world environment with a view to creating a more interactive learning experience enhanced using multiple sensory modalities such as sound, touch, movement or smell.

Source:
COL, Open and distance learning: key terms and definitions, 2015 (revised 2020)


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