TVETipedia glossary
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XR stands for extended reality and is an umbrella term for immersive technologies. The different technologies vary in their degree of immersion. Immersion describes “becoming completely involved in something” (Cambridge dictionary
). In XR, immersion means that the user is not just an outside observer but a part of and participating in the (learning) experience. This offers the opportunity to acquire experience-based rather than theory-based knowledge.
Source:eXtended reality (XR) technologies, which include virtual, augmented, immersive, and mixed reality are used in higher education instruction in various ways to enhance learning experiences. Examples of uses include, virtual labs, simulations and trainings, field trips and virtual tours, immersive learning, language learning, and accessibility accommodation to those with disabilities.
Extended reality (XR) is an umbrella term for the various technologies that enable us to enter immersive worlds. Encompassing a wide range of immersive technologies, XR connects all the human senses to fully engage the learner.
XR covers three different modalities: